


Blowing up a bridge with C4 explosives causes a mid-20s dip on both machines as the structure crumbles into its component parts. "Avalanche pushes the boat out there with the Havok middleware," says Digital Foundry, "but this does cause performance issues on both consoles. According to Digital Foundry, both the Xbox One and PS4 versions of the game are unable to sustain their 30FPS target, although it notes that the console versions look "equivalent to the high setting on the PC game."

While the Xbox One version of the game seems be suffering the most, the PS4 version-which runs at 1080p, rather the Xbox One's 900p-also has frame rate drops. "Some of the AI goes mad, the physics can react really oddly, and unfortunately on top of all these problems, the performance with a game that's totally designed around blowing stuff up and having this chaotic world doesn't perform very well at all." "This just looks like memory leakages where it's clearing out RAM," NX Gamer's video analysis says. NX Gamer also experienced multiple crashes-which is a particularly big problem for a console game-and other problems which could only be resolved by a full system reboot. Reports are coming in from multiple media outlets and Reddit users that JC3 is suffering from random frame rate drops, crashes, and disappearing oceans, to name just a few problems.Īn early analysis of the the Xbox One version from NX Gamer claims that playing the game for more than hour leads to loading times of over 15 minutes, with the frame rate dropping to as low as 17FPS. Usually it's just PC players that get stiffed when it comes to launch day bugs-the disastrous Arkham Knight port being a prime example-but Just Cause 3 is reportedly causing problems on PC and console.
